Coopbuildlm Wad Downloads


Hello everyone! About a week ago I came up with this idea: making 32 maps Christmas-themed for chirstmas to have a new Christmas-style megawad ready to play before Christmas. Data Backup 3 Mac Serial Terminal. At first I didn't believe that this idea would have gone any far, but day by day people joined, contributed and helped me in a task which seemed impossible to accomplish in a so little amount of time. Today I believe more than yesterday that is possible for us (me and everyone else who joined and/or will join) to achieve the expected result by Christmas. But let me go step-by-step. I know what many of you might be thinking: such project can't be done in just two weeks, you would need at least few months.
Well on a side this is true, but we all know the '32-in-24', right? I don't want to push anyone to speedmap, I just thought that 32 people who map 30minutes a-day, everyday, for two weeks, would be enough to complete this project. As previously said I didn't think we could have done thins, but now we're about halfway: we have 14 mappers, one of them is building his second map already, the resources are ready and we keep improving them to provide the largest amount of content to play with doombuilder (or the map editor used, generally) and most of all we're motivated and we believe that we may reach our ojective. So, in short, I came here to let you know that we're looking for mappers, and that if you wish to send a map (or two) you're welcome aboard.
Filenames coopbuildlm_tspg.wad, coopbuildlm.wad. Download coopbuildlm_tspg.wad from Wad Archive. Doom wads free download - Doom, TCP/IP Doom LANcher, Doom 95 demo, and many more programs.
Here will follow a full list of the details regarding the project, from its chracteristics to the mapper's list and the map slots. Characteristics: • Gametype: Cooperative/Survival. • Format: UDMF. But everything compatible with Zandronum will be ok. (if you use skulltag format remember to send the resources taken from skulltag_data.pk3, in case you use them.) • Jump and crouch: As you prefer but specify what is enabled and what's not when you send the map.
• Custom textures: we can extract textures from other wads or rip our own textures from a scratch. Guaranteed references in the.txt for every resource taken from other wads. • Custom monsters: same as for the textures. Don't add custom monsters please. • Custom weapons: Don't add new weapons please, as well as Skulltag weapons (Minigun, Grenade Launcher, Railgun, BFG10K).
• 32 Maps is the objective. • Detail level: as in coopbuildlm.wad. I worte detail level, not gameplay style.
• [OPTIONAL] DM player starts and weapons if you want; would be cool to play some DM on our Christmas pack. • [OPTIONAL] Scripts.
Map Slots: Author Spoiler. • Map Number: • Map Name: • Author name: • Music lump, Author - Title: • Deathmatch 2-4 Player: YES/NO • Difficulty Settings: YES/NO • Base: New from scratch or what? • Build time: • Known Bugs: • Other notes: If you don't know how to change the music, how to use a custom sky how to change its scrolling speed, how to set the name of your map, how to change the number of your map, tell me what you want and I'll do it for you. DEADLINES • December 8th: The maps will be tested and, in case it will be necessary, the mapper will know which things he/she has to improve, and what bugs to correct. We'll test them on a server. • December 19th: The wad will be compiled and sent to idgames.
Here's a for a small (10Mb zipped) bunch of midis taken from various wad, so that you can choose a midi for your maps if you haven't found a chirstmas-themed song yet. If you choose a midi not included in this group make sure to tell me where you took it, so that I can give credits to the author(s). If you still have anything to ask, if you want to apply for one or more map slots, if you want to see what's going on, if you want to help anyhow or just for anything, you may reply to this topic, or to the original one (Linked below) or visit us on our IRC channel, on the Zandronum IRC: #zccp. Q: Will this community pack be compatible with ZDoom?
A: Yes obviously. Q: I have custom content I'd like to add, shall I use it? A: Yes, as long as you don't replace anything.
If you think you've something good enough to be the replacement of anything contact me and we'll see how it fits within the wad. Q: I wanted to take a certain map spot but is taken by someone else already, shall I have it anyway?