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Programming is a creative activity that any kid can engage in. Your child might not care about writing data processing algorithms, but they might enjoy creating games, programming music, designing websites, or just playing around with code. I've written several books to teach beginners of all ages how to code, and I know from experience that you don't need to consider yourself a techie or 'good at math' to learn. In fact, kids often can learn to program faster than adults precisely because they don't know how 'difficult' coding is supposed to be. • • • • If you don't know how to code but would like to learn in order to teach your child, check out my latest Python book for beginners,, which you can read for free online. Whether you are a software developer or you have no programming background, here are six tips to help your child get started with programming: 1.

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Use Scratch for younger kids, Python for older kids. MIT's Scratch is a free programming tool designed for kids that runs in any modern Web browser.

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Anyone can run it. Its visual style was influenced by the, a staple of programming classes for children of the '80s and '90s. But Scratch is much more than yet another Logo knockoff. Kids between the ages of 8 and 13 will benefit from Scratch's simple graphical interface.

Scratch's drag-and-drop code blocks snap together. Pieces of code that don't make computational sense won't fit together, making syntax errors literally impossible.

Scratch is great for younger kids who haven't developed typing skills. Of course, kids who try to make more sophisticated programs will eventually run into a wall with Scratch. For teens and pre-teens, a real-world programming language like Python is more suitable.

Is an excellent first programming language because it has a simple syntax (unlike languages such as Java or C#), produces readable code (unlike Perl or JavaScript), and has a large and friendly of developers behind it. If your child has outgrown Scratch, Python is the best next step. Show source code for actual programs. Don't just talk concepts at them.

Despite its intellectual reputation, programming is a hands-on skill that requires practice, more than just reading books. Python's interactive shell encourages experimentation to find out what instructions do.

If you are tutoring your kids directly, writing code goes a long way compared to just talking concepts at them. Hopper 3. Even after learning about variables, loops, and functions, sitting in front of a blank editor and starting a new program is intimidating.

Sit with them and describe the code they should write line by line. Or, if you are using online resources to share with your child, look for the source code to small games. Programs with less than a couple hundred lines of code work best. The Scratch website automatically shares the source for all projects on its website. Encourage your kid to make modifications to the code and see how they change the final program. Games are fun programming projects. Programming video games is a common starting point for many young coders.

Angry Birds, Minecraft, Flappy Bird, Five Nights at Freddy's, and other games are prime sources of inspiration. I've written a free book,, which demonstrates coding concepts with the complete source code for several simple game projects (Tic Tac Toe, Hangman, etc.). Be warned that games your kids love might not make great programming projects when they're just starting out. Many games require teams of developers, artists, and designers to put together. Games that require a lot of level-design and artwork can overwhelm beginners.

It's much more satisfying to complete a simple game, than to start and never finishing a massive project. Refer to my list of for practice ideas. Even though games are fun, I generally recommend against dedicated 'game creation' or 'game maker' software. Like Scratch, these apps often try to present simplified programming environments. But unlike Scratch, they tend to water down the programming aspects. Programming with them tends to become more like configuring pre-existing software.